The gamification (of the English game or gaming which means game) also called ludificacion, or juguetizacion, is the use of techniques, elements and dynamics of games and leisure in no recreational activities, in order to motivate and reinforce behavior of the participants to solve a problem or achieve a goal. It aims to introduce techniques from the games, for example, to convert a boring activity in one that motivates a person to participate in it with the added attraction of a prize or recognition.